This course, suitable for those who already understand the basics of Cinema 4D, will expand your knowledge of the package and refine your skills in the areas of modelling, lighting, texturing, animation, and rendering.
You will learn more about the various modelling techniques and tools, and we'll dive thoroughly into the material editor to create more advanced and complex materials.
We'll also look at lighting our scene in many ways and opening up the renderer with its vast range of options.
We'll take an in-depth look at animation techniques from more traditional keyframing methods and using the curves editor, to the MoGraph and more procedural methods such as dynamics. You'll also expand your knowledge of rendering, compositing and handling your outputs in an easier and more professional workflow.
Please note that this course is NOT suitable for beginners of Cinema 4D. You must have already taken our Beginners Cinema 4D course or know everything covered in it.
We work extensively in partnership with Maxon on our Cinema 4D course curriculums, ensuring that you the student, are put into the best possible position when studying with us.
This intermediate course will set you on the path to take the Cinema 4D Basics Comprehensive Certification exam and become a certified user.
Finally, we offer six months of email support on all of our courses. If you get stuck on something (as long as it's in your course outline), drop us an email, and your trainer will get back to you with a solution.

01.) Exploring the modelling toolset
02.) Different modelling methods
03.) Better polygon selection methods
04.) Creating clean geometry
05.) Subdivision surfaces in-depth

06.) Materials and textures in depth
07.) Custom shaders
08.) Creating complex texture combinations
09.) Effect shaders
10.) Node materials
11.) UV mapping unwrapped

12.) Creating and applying materials
13.) Exploring the material editor
14.) Making, modifying and combining textures
15.) Reflection, refractions and transparency
16.) Importing bitmaps as textures
17.) UV Mapping

18.) Animation methods and principles
19.) Using the 'F curve' editor to refine animation
20.) Animating with MoGraph
21.) Fields and falloff
22.) Using the dynamics system
23.) Character tools
24.) An introduction to Xpresso

25.) Light types and settings
26.) Creating 'studio' light setups
27.) Global illumination
28.) Ambient occlusion
29.) Visible and volumetric light
30.) Shadow types and settings
31.) Using the environment tools

32.) Render settings in-depth
33.) Choosing a renderer
34.) Changing anti-aliasing and sampling
35.) Render effects
36.) Multi-pass rendering
37.) Workflows for compositing
38.) Depth of field and motion blur
You are encouraged to ask us examples of how to do things that you need to learn for you role. We try and tailor a portion of the day to accommodate this, so that everybody leaves with relevant knowledge suited to their job.
Our trainers are all Maxon certified and more importantly, have worked in relevant roles using all of the software they teach. We check all of our trainers credentials thoroughly before we employ them, to give you the student, the very best learning experience.
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We are always on the lookout for qualified trainers. Please get in touch if this is you.
We have established a good rate with a nationwide hotel for those staying overnight for one of our courses.