In this one day Trapcode Suite course, you will learn how to get the very best out of the plugin to use it in your 3D or VFX workflows. You will create custom particles, custom sprite workflows, fluid physics simulations, use OBJ's, create realistic smoke effects and much more. The full breakdown of the course is below. Trapcode Suite is a part of the Red Giant family of plugins and integrates fully with After Effects and has a limited capacity with Premiere Pro. If you're unsure if this will work with your system, you can CHECK COMPATIBILITY here.
Trapcode Suite can save you a lot of production time by automating many tasks that would take hours to create in After Effects manually.
We work extensively in partnership with Maxon on our Red Giant course curriculums, ensuring that you the student, are put into the best possible position when studying with us.
Finally, we offer six months of email support on all of our courses. If you get stuck on something (as long as it's in your course outline), drop us an email, and your trainer will get back to you with a solution.
01.) Introducing Cinema 4D
02.) Layouts and workspaces
03.) Viewports management and settings
04.) Attributes and object panels
05.) Secondary panels
01.) Real time workflows using the Designer
02.) Designer shortcuts
03.) Custom presets
04.) Multiple systems in the same 3D space
05.) Custom particle types and faster rendering
06.) Animating particles with graphs
07.) Constraining particles with layers
08.) Controlling particle colours with layers
09.) Using OBJ’s with particles
10.) Using AE lights and shading
11.) Animating OBJ’s with particles
12.) Light emitters in Trapcode Particular
13.) Position Subframe setting
14.) Controlling 3D light emitters
15.) Best rendering practices
16.) Relative Emission Rate workflow
17.) Custom sprite workflows
18.) Customising system presets
19.) Fluid Physics simulation overview
20.) Creating realistic steam and clouds
21.) Motion Sketch parenting
22.) Aux systems for advanced designs
23.) Optimal OBJ workflows
24.) Automating sprite animation
25.) Avoiding pre-comps in AE
26.) Particular native text emitters
27.) Embedding particle effects in .mogrt files
28.) Form Designer particle workflows
29.) The Designer shortcuts
30.) Custom presets
31.) Multiple systems in the same 3D space
32.) Using OBJ’s with particles
33.) Particle types and faster rendering
34.) Seamless looping backgrounds
35.) Animating custom sprite particles
36.) 3D visuals with layer maps
37.) Dispersing, twisting and displacing particles
38.) Text Edges and Masks emitters
39.) Animated TV scan lines
40.) Animating with Audio React
41.) Combining OBJ’s and Audio React
42.) Fill, wireframe, points & shader workflows
43.) Triangles, quads & reduced geometry
44.) 8 bit visual treatments
45.) Form style visual treatments
46.) Smoke effects from fractal algorithms
47.) Fractal displacement with AE layers
48.) Expressions for animating geometry
49.) Seamless fractal animation loops
50.) Animated tunnels
51.) Geometry meshes with texture layers
52.) Audio driver particle animations
53.) Animating virtual landscapes
54.) OBJ files in Mir
55.) Wrapping textures around 3D objects
56.) Creating 3D scenes in Mir
57.) Material Surface reflective treatments for Mir
58.) HDRI images as reflection maps in Mir
59.) Combining Mir with Particular
60.) Design & repeat geometry
61.) Animating motion with offset controls
62.) Organic vs structured materials
63.) Animating geometry with masks
64.) Creating geometry from text
65.) Fractal displacement and seamless loops
66.) Controlling segments with null and lights
67.) Modifying geometry using AE lights
68.) Animated textures from pre comps
69.) Images based lighting
70.) Geometry based shaders & textures
71.) Creating seamless loops
72.) Cusom looped particles
73.) 8-bit vs 32-bit treatments
74.) Automatic colour change treatments
75.) Logo flourishes
76.) Light ray effects
77.) Adding texture to light rays
78.) 3D light rays
79.) Creating a torch effect
80.) Cascading animated backgrounds
81.) Animating parameters with audio
82.) Interpolating audio keyframes
We always have a maximum of six delegates in our classrooms which will give you more one on one time with the instructor.
You are encouraged to ask us examples of how to do things that you need to learn for you role. We try and tailor a portion of the day to accommodate this, so that everybody leaves with relevant knowledge suited to their job.
Our trainers are all Maxon certified and more importantly, have worked in relevant roles using all of the software they teach. We check all of our trainers credentials thoroughly before we employ them, to give you the student, the very best learning experience.
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We are always on the lookout for qualified trainers. Please get in touch if this is you.
We have established a good rate with a nationwide hotel for those staying overnight for one of our courses.